In the game we're literally moving the polygons so you have different car behaviour and a groove in the road that your car is going to have to drive over," he says, arcing one through the dusty surface. "We want a road surface that wears just as it would do in real life, where you're wearing the road surface away as the wheels drive over it. It goes without saying that this is clearly a massive part of driving in real-life, and Wilday is excited by the implications it will have on gameplay. We're all used to near realistic cars that look amazing and handle convincingly, but one thing that's never been possible until now is the ability to make the road surface adapt to wear and tear. Much like Evolution's PS3 launch title MotorStorm, clearly one of the next generation driving game differentiators will be the level of persistence in the dynamic road surfaces. Very cool, but we're kind of used to this stuff now, and because it's so obviously right Wilday moves swiftly on. Oooh look, there's Sonic doing a spot of fishing while watching the race. Later he zooms past the delightful water effects to really show off the "full next gen environment" where "everything is pixel lit". "We're also doing these neat soft particle effects now, with dust effects that wrap around buildings and trees, then kick up polygon particles that bounce off other objects." SEGA hasn't released any shots for Rally yet. Everything down to the rims and tyres does the same - there's really not much to do but admire the fact it looks so bloody real. The paintwork reflects the sunshine-laden environment exactly as you'd expect, with everything within the proximity of the car instantly caught by the body. ![]() Instantly, it's evident how natural it all looks now. "The cars are actually self shadowing and cast off themselves," he says, giving the car a little spin around a tropical island track to demonstrate the point. "We've taken this project very seriously," he assures us, giving us a quick close-up tour of a typical car model. Currently only being shown off behind closed doors in tech demo form, it's far too early to even remotely judge such claims, but there were enough glimpses of what's to come to suggest that it's well worth paying attention to them. ![]() They'd probably rather we just brushed it under the carpet and swiftly moved on so we can fully focus on a title the company is justifiably excited about.ĭue for release next spring on PS3, 360 and PC, SEGA's Guy Wilday (formerly of Codemasters and behind the Colin McRae series) reckons his newly-formed studio will be "taking the game that defined the off-road genre to the next level". Assuming SEGA Europe doesn't go all weird on us and release it here anyway. We say 'true re-invention' on the basis that SEGA Japan did actually release a PS2-only SEGA Rally last year, but lukewarm reviews everywhere ensured that it will remain a curio, only to be discovered by true hardcore aficionados determined to eke out every release no matter what. Most of us twigged that could include the likes of SEGA Rally, Crazy Taxi and Daytona, and so it proved with the announcement of SEGA Rally - a true re-invention of a much-loved rally franchise. Straight away it put a recruitment advert in the UK trade press asking for applicants, with no effort made to disguise that it was aiming to revive classic SEGA driving franchises for the next generation. When SEGA set up its new driving studio dream team in Solihull in the West Midlands of the UK, it made it pretty clear what the plan was from the word go.
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